Shoe-perheroes

A shoe donation platform for users to donate shoes to migrant workers

Tool Used

Figma

Role

Group Project

Interaction Design
Visual Design
Prototyping

Timeline

Sep 2021 (2 days)

INTRODUCTION

The Problem with Limbo Shoes

Singaporeans buy 22 million pairs of shoes a year to replace existing ones, even though many shoes are still in good condition. Many Singaporeans have 'limbo shoes' - shoes that are still usable but have been replaced by newer, more fashionable or more preferred ones. Limbo shoes are often hard to resell, thus many of them end up in landfills and incinerators even though they can still be used.

Problem Statement:
How might we enable a circular economy for limbo shoes, diverting them away from landfills and incinerators?

How might we extend the lifespan of limbo shoes by passing them on to new users who need them and would appreciate them?

How might we make extending the lifespan of limbo shoes an enjoyable and fulfilling experience, as well as a self-perpetuating activity, encouraging people to continue giving the limbo shoes a second life?

THE SOLUTION

Donation of Shoes to Low-Income Migrant Workers

The solution proposed is to design an application and a physical product for people to easily donate their shoes to migrant workers while making this process a fruitful and an interpersonal one.

The Shoe-perheroes ecosystem comprises the app and Shoebox, the collection kiosk. The app uses computer vision to validate that donors' shoes are still usable, and directs them to the nearest drop-off point, the Shoebox kiosks. Shoebox kiosks collect donors' shoes and tag each pair to donors' accounts.

PROTOTYPING

Donor's Screens

Verify Condition of Shoes

Search for a Shoebox Kiosk

View Donations

Chat with Beneficiary

Beneficiary's Screens

Collection of Shoes

Success!

Chat with Donor

FINAL PRODUCT

Video Demonstration of Shoe-perheroes App

REFLECTION

What I've Learnt + Things to Improve

This was one of my very first UI projects! 🎉 My team and I came up with this idea for SUTD's What The Hack 2021 hackathon, thus we only had 24 hours to iterate and design the final prototype. Looking back, I definitely feel that there is much room for improvement in terms of the UI design, especially since I did not take UX into account. Nevertheless, I'm immensely grateful for this opportunity as it kickstarted my passion for UI/UX. Here are a few things I've learnt: